The Design Machine
Tuesday 18 February 2025
Teaching
design
A prototyping workshop based on Keith Tyson’s Artmachine project (1995). In designing proposals, we ask students to generate a framework for the production of prototypes, a set of ‘parameters’ from which to begin – this is a process that must be repeated many times for even a single project to take form.
Tyson's "Artmachine" project (1991–1999) was an exploration of how randomness and systems can generate art. Rather than creating works from personal inspiration, Tyson developed a conceptual tool — a combination of computer programs, flowcharts, and books — that produced random combinations of words and ideas. These outputs served as instructions for artworks, which Tyson then brought to life in different ways.
The Artmachine generated over 12,000 proposals, though only a fraction were realized. These "Artmachine Iterations" included a 24-foot painting made from bathroom sealant and a hangman’s noose depicted using toothpaste and music CDs. By following the machine's directives — even when they clashed with his own tastes — Tyson aimed to remove personal bias from the creative process, challenging traditional notions of authorship and intention in art.
This innovative approach established Tyson's reputation in the art world, leading to international exhibitions and culminating in his receipt of the Turner Prize in 2002.
This workshop,
- You must generate 10 ideas in the next 30 minutes
- You have 5 minutes to remove 5 ideas
- You have 10 minutes to develop these 5 ideas
- You have 5 minutes to remove 2 ideas
- You have 10 minutes to develop these 3 ideas present your ideas!