Creature Coding

Saturday 12 October 2019

Teaching

design

Creature Coding is a two-part workshop which provides an introduction to p5.js, a JavaScript library for creative coding. Originally written for the Illustration programme at Camberwell, I have since run this class at other universities, as part of staff training sessions, and during CSM's Digital Innovation Season.

Through this workshop, students explore basic concepts of the software to produce digital "creatures", developing coding skills in relation to a specific project.